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For fifty
years what is now known as classical AI research and development
has striven towards the goal of the thinking machine and to date
the results have been disappointing. Although we have many systems
which show some of the basic traits we associate with intelligence
they cannot even remotely be classed as thinking. One of the successes
of AI is the Industrial self-guiding vehicle, used for internal
factory transport without tracks or lines/cables to follow. Such
systems have been used to some degree but in the end it is the
lack of Robustness which lets them down, resulting in a
vehicle stuck in some position and unable to find a way out, often
on a weekly basis.
This robustness seems to be something which the standard "top
down" approach to design in all fields is unable to resolve.
Instead it has been found that the "bottom up"
approach with interaction with its environment is producing more
promising results. This may be simply that, however good an algorithim
is, it is still a man-made model and, as such cannot take into
account those circumstances and conditions of which the designer
is unaware.
Some of
the reasons for this disappointing result are :-
a) There
is no complete definition or understanding of Intelligence - how
can you design it if you don't know what it is - even the much
used IQ measurement of intelligence has been seen to be
woefully incomplete and some would say dangerously flawed.
b)
The goals set for AI were too high too soon due to apparent initial
successes (and the need for further funding) - this caused poor
results and consequential funding difficulties - so today classical
AI research is mostly aimed at specific marketable applications
such as medical diagnostic systems which have greatly improved
but still do not think.
c)
The model of how the brain works was wrong. It is becoming increasingly
clear that a brain does not resemble our digital computers in
organisation or function and that the best we can do with existing
technology is to create an artificial cyberspace in a computer.
Perhaps within this artificial cyberspace we can work on the real
solution.
d)
Tied in with all of these is the unsuitable nature of the "Top
down" design approach for the task (as mentioned above)
which dominates technology today .
All this assumes
that the artificial equivalent of a person or even a dog is our
goal (the toy makers seemed to think so). In fact if we consider
lower animals to show a level of intelligence then, for many jobs,
that would be sufficient - indeed Mark Tilden, the creator
of the BEAM concept in robotics and patent holder for the
Nervous Net (as opposed to the neural net as widely
used in AI today) believes that it is this very low level "intelligence"
or lack of it which is our best way forward in the quest for usable
robotics.
The good news
is that it seems that a robot does not need to think and that
what is termed as intelligence in today's non-biological world,
can get us a long way..
It seems that any device which contains a microprocessor is termed
intelligent, from stereo music players to washing machines. The
term "microprocessor" is, in fact, the latest marketing
BUZZ word and will actually suffice for most robotics purposes.
"Intelligence" in a system could be defined as some
form of interaction between the device and its environment, to
a greater or lesser extent, the result of which is then passed
to its human operator thus reducing the amount of required intervention
by that operator ( an advanced form of the automatic setting).
So we are
back to the need for a definition and understanding of intelligence
......
All the
publications shown here are readable by the interested non expert
(or layman )
Understanding
Intelligence - Pfeifer & Scheier - This is a good
thorough introduction to the new approach to AI and covers all
aspects of the argument for it, with many examples and thought
experiments to colour the story - a hefty book and recommended.
Maths is avoided for ease of reading.
Intelligent
Machines -
experiments in artificial consciousness - Braitenburg
- This is the discussion of the Braitenburg Machines which, stage
by stage, outline how it is conceivable to create what would pass
for consciousness in simple buggy type machines - referred to
in brief in Understanding Intelligence - a small book but
a big read. Maths is avoided for ease of reading.
Creation
- Life and how to Make it - Steve Grand - The inventor
of the Artificial life game Creatures - a pretentious title
maybe but an excellent read and a concept-expanding experience
- not written for an expert but one most experts should read.
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